#pragma once
#include "Force.h"

using namespace glm;

class Elasticity:public Force
{
public:


    Elasticity() {}
    Elasticity(float x, float y) {
        force = vec2(x, y);
        type = 0;
    }
    ~Elasticity() {}

    vec2 getForce()override;
    int getType()override;
protected:
    
    
};